Getting the proper stats in the right places is important, sheet damage is not.We never want to resort to using a primary to regen spirit. Since damage is calculated by % of weapon damage, we want to use high % weapon damage skills as much as possible.Because of this, and the fact that we have a finite amount of spirit to spend, slower weapons are usually preferably to fast ones. This DOES NOT mean the damage on your character sheet or your weapons DPS. This means the damage range on your weapons. Our damage is calculated by some % of weapon damage.Profile (stat totals are incorrect, but the gear is fine): What if I told you I solved the damage problem by sacrificing sheet dps? What if I told you I solved the spirit problem by dropping spirit generating attacks? Finally, what if I told you I did both those things while buffing my groups damage, reducing the damage they take, and locking elites in place? Before I go into detailed information about the build, I'd like to share some links, stats, and concepts that are important to this setup. Ever since RoS was released we've heard about how terrible the Monks damage is compared to other classes, that our spirit generation is pathetic, and we're only there to buff the team and make neat little piles of monsters for others to melt away.
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